Format of a Typical Chapter
Almost all chapters in this book follow a standard structure. For example, the chapter "Attribute Objects" contains these sections:
- "About Attribute Objects." This section provides an overview of the features QuickDraw 3D provides for managing attribute objects.
- "Using Attribute Objects." This section describes the tasks you can accomplish using attribute objects.
- "Attribute Objects Reference." This section provides a complete reference for QuickDraw 3D attribute objects by describing the constants, data structures, and routines you can use to manage attribute objects. Each routine description also follows a standard format, which presents the routine declaration followed by a description of every parameter of the routine. Note, however, that this section is not included in the printed version of this book; it is available only online, on the enclosed CD-ROM.
- "Summary of Attribute Objects." This section provides the C interfaces for the constants, data structures, routines, and result codes associated with attribute objects.